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- Short Tutorial Description of how to user Metamorphosis 24,
- Metamorphosis is also known as Morpher 1.0 in Germany (original
- name) from Application Systems Heidelberg.
-
- Short Tutorial by Yat Siu
-
- if you have any further questions about it, please email me at
- INTERNET: ysiu@lexicor.com
- Compuserve: 73073,142
- Genie: Y.SIU
- Delphi: LEXICORWORLD
-
- alternatively you can call (510) 848 7621, to place an order
- by Lexicor Software
- 1726 Francisco Street
- Berkeley, CA 94703
- U.S.A.
-
- we accept Mastercard and Visa as well
-
- This is a demo version, some functions such as Save are disabled.
-
- Recommended Retail is 99 U$D
-
-
- * Short Tutorial *
-
- Crash Course in Morphing (Tutorial)
-
- This section is for users who want to begin and experiment right away with
- Metamorphosis 24, it will outline the basic features and functions of
- Metamorphosis.
-
- Load Pictures
-
- To begin morphing you need a source and target image, so select the menu
- option /file/Load-TIFF-source... and load the KIRK.TIF file from the Morpher
- DEMO Folder, this is your source image <Q>. Now you require another picture as
- your target image and select the option /file/Load-TFF-target... and load the
- SPOCK.TIF from the same folder (DEMO), the <Z> on the window title indicated
- that this frame is the target image.
-
- Load the morphing joints with the option /file/Load morph-joints... and
- select KIRKSPOC.MST, you should get the following screen:
-
-
- Using Morpher
-
- The Source and Target Window
- Before a morph is created a souce and targe image is required.
-
- Graphics format
- Both Pictures need to be in the TIFF file format. It can be any TIFF that is
- either paletted, true color or greyshade only. The higher the (color) resolution of
- the picture the better the (color) resolution of the final rendered image will be.
- There is one limitation, the picture sizes need to be the same (eg. if the source
- image is 320x200 then the target image needs to have the same vertical and
- horizontal pixels i.e. also 320x200).
-
- Loading Picture
- The Source picture can be loaded by selecting the menu file/load-TIFF, the Target
- picture can then also be loaded using the same option file/load-TIFF. While the
- pictures are being loaded the metamorphosis activities window will display what
- operation metamorphosis is currently doing. The TIFF files are handled internally
- in Truecolor (graphics color) and are color dithered into the present color
- resolution the program is currently running, the type of dithering can be selected
- in the Options/Raster-type menu. The quality of the calculated graphics is a lot
- better than what is displayed on screen.
-
- Metamorphosis "Activity" window
-
- The Metamorphosis "Activity" window is an information box that will inform the
- user what functions/activities Metamorphosis is currently doing such as "Loading
- Truecolor-TIFF", "Quick-Dither" and "calculation time". The slider bar offers a
- rough approximation of how far the current operation is on the way, underneath
- the slider there is a time indicator. If you press the ESC key (escape) you will
- interrupt the current operation and a text will appear "Esc = cancel activity" in
- black. If the text is shaded grey (disabled) then the operation is not interrupted.
-
- The "Tool" box window
-
- This window features the basic tools that ara available, such as setting, connecting
- and deleting existing morphing points (connected with lines) which will be
- referred to in this manual as morphing joints or just simply joints.
-
- How to set morphing joints
- A line is usually described by setting a beginning and an end point. The
- same theory applies to Metamorphosis. The first step is to set the basic morphing
- points and then join them (thus morphing joints) with lines afterwards (there is an
- example in the DEMO folder using the same TIFF Files and joints, please refer to
- the TUTORIAL for an exact description of the demo folder and contents.)
-
- After the pictures have been loaded it is necessary to define/set your own
- morphing points. Select the tools-window by clicking on it and choose the
- Hammer Symbol.
-
- When moving the mouse pointer accross one of the pictures that were
- loaded the mausform (usually an arrow pointing sideways to the left) will change
- into a hammer. Just like a hammer the points can now be "hammered" into the
- picture, every click on the left mouse button sets a morphing point on the Source
- as well as the Target Image on the same spot as the Source Image.
-
- Positioning the points
-
- The set points will more than likely be very often moved around, in order to
- do this select the tools-window by clicking on it and choose the arrow symbol.
-
- Now select the point (on either the Target or Source Image) that needs to
- be re-positioned, the selected point will be highlighted with a different color on
- both the Target and Source Image. While pressing the left mouse button down,
- move the point in the desired location and repeat the same action for other
- morphing points that require re-setting.
-
- Connecting morphing points
-
- The next step is to connect the various points with lines to create morphing
- joints, all the points in the Source and Target Image along the lines are
- automatically re-calculated during a morph.
-
- Activate the line-symbol in the Tool-box window. To draw a line place the
- mouse to a starting point and press the left mouse button. Now move the mouse to
- the ending point and press the left mouse button again, the line will appear in
- both the Source and Target Image.
-
- Deleting a set morphing point
-
- If an error occured that needs to be corrected the delete point option should
- be selected in the tools window. By pressing the mouse button on the desired
- point that needs to be erased that point will be deleted.
-
-
- Deleting a set morphing line
-
- To erase a line, select the scissor icon in the tools window and click on the
- line that needs to be erased.
-
- Saving and Loading of Complete Morphing Joints
-
- The defined morphing joints can be saved off in the menu /file/save
- morph-joint... and loaded in the same menu under /file/load morph-joint...
-
- Setting the Picture Quality
-
- Metamorphosis supports 4 levels of quality depth for the calculation of a
- morph. In the menu Configuration the levels of quality can be set. Naturally the
- higher the quality, the longer the rendering/calculation will take.
-
- Saving off Morph results
-
- After a single morph the results can be viewed in a newly opened window
- with the title Morph-Results. To save off the result select the menu option
- file/Save-TIFF-Morph... and a true color TIFF-file will be saved off on your
- disk/harddrive (this file can then be edited in a package such as DA Picture).
-
- TIFF-Compression Algorithm
-
- Creating Morph Movies (Morphing Animations)
-
- In order to create a complete sequence of animations select the option (in
- menu) action/animation. A Dialoguebox will appear with the number of total
- frames, name of the morphing sequence and the path. Those settings are user
- definable by simply clicking on the dialoguebox and typing in the changes via the
- keyboard. By double clicking on the path option the current file selector box will
- appear and it is possible to select the path by selecting the drive and folders via the
- file selector box.
-
- Finished Animations are saved off in a number of TIF file formats such as
- MORSEQ01.TIF, MORSEQ02.TIF, MORSEQ03.TIF, MORSEQ04.TIF etc.
-
- Using the PLAYER.PRG it is possible to playback the finished animations
- created with Metamorphosis 24 (please refer to the Chapter MOVIE PLAYER for
- more details).
-
- Additional Morphing Parameters
-
- In the Menu /configuration/parameters the more experienced user can
- manipulate the basic morphing parameters. It is possible to determine how "soft"
- or "blurry" the final morph result should look like.
-
- The first parameter determines how exact the lines will be rendered. The
- more exact, the more edgy the final result will look like. If the setting is more soft,
- then the final result will morph with more "soft" curves.
-
- The next parameter Distance to line determines how much influence more
- distant lines have on individual points. Is the setting to high then only the closest
- points will be affected, the lower the setting the larger the scope of influence of
- the lines is towards the morphing points.
-
- The last parameter length of lines determines how much more/less
- influence longer lines than shorter lines.
-
- The option default settings should generally produce satisfactory result,
- changing the Parameters is not really necessary.
-
- Set colors for Markers
-
- In this dialoguebox the colors for the morphing points and lines can be
- changed. Simply click on the color option.
-
- LEXICOR SOFTWARE IS PROUD TO ANNOUNCE
- =====================================
-
- ***************************************
- *** M E T A M O R P H O S I S 2 4 ***
- ***************************************
-
- The first 2 Dimensional Morpher for Atari ST/TT/Falcon
-
- Metmorphosis 24 can morph between two same TIFF pictures and create an
- intermediate morph of the two images. After having loaded your source
- and target frames you can not only produce single frames but tween
- whole keyframe animations in 24bit.
-
- Using set points to determine the morphing control points you can
- tell the program what points need to be morphed from the source and
- the target frame, the more points you add, the more detailed the
- morph will be.
-
- Some features are:
-
- - Easy and User Friendly Interface
- - Intuitive Toolbox (5 basic tools)
- - 4 levels of morphing depth
- - toggle rip on/off
- - Multitos/Mag'X Compatibility and Support
- - Complete GEM Windows Interface
- - TIFF Support
- - FPU Support
-
- - ST/TT/Falcon/Clones Support
-
- - * Suggested Retail is only 99 U$D * -
-
- ******** Special Offer is 79 U$D ***********
-
- LEXICOR SOFTWARE CORPORATION - Distributors of the English Version
- 1726 Francisco Street
- Berkeley, CA 94703
- U.S.A.
- Tel: (510) 848 7621 - Fax: (510) 848 7613
-
- US Dealers please contact Lexicor Software
-
- Email: services@lexicor.com
-
- on Compuserve: 75300,763 or visit us in the atari area (go atariven)
- on DEPHI : LEXICORWORLD or visit us in go com atari
- on GENIE : LEXICOR or visit us in the GRAPHICS RTC (m1415) cat 22
-